If you run a.x model or a.fbx model through the standard xna content pipeline, you'll get a corresponding.xnb asset out of the other side. This xnb Model asset is in a documented freely available format which means you can write your own converter tool to read in the content pipeline-ified model and convert it to whatever format you like. Download 3d Toyota Hilux Regular Cab 2016 model available in obj, max, lwo, fbx, c4d, 3ds format. Directx fbx loader. Ask Question 3. 5 $ begingroup $ I am trying to build a game with animation in c++ with DirectX. I have some fbx files with animation that I want to integrate in my game.
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I am working with FBX SDK 2013.3 and project on DirectX .
I need some basic knowledge,
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Think that i have a cube, exported from Maya with .fbx extension, it has animation but problem isn't that now.
Now i need Load this .fbx file to DirectX, so indices,vertex positions must be handle.
I looked FBX SDK Documentations, Samples ( mostly ViewScene sample ) and i obtain some information.
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and when build this code snippet, i am not getting any error. But in runtime ,
indexCount return with 0 value.
Do you see any wrong or missed requirement ?
Thanks for interest.
HamitEnesHamitEnes
2 Answers
Well you create a mesh, but you don't point it to a mesh in your scene. When i have loaded an .fbx file i create a mesh pointer and then go into my scene and grab the mesh. Consider this code.
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now you should be able to get a correct vertex count from your mesh, and be able to extract the vertices. NOTE: If your .fbx file consist of more than one mesh then you would need to iterate thru the scene untill you find the desired mesh.
Hope this helps
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Directx Fbx Converter 2016 Trucks FreeNot the answer you're looking for? Browse other questions tagged meshfbx or ask your own question.Comments are closed.
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